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BoxPlanet Game Framework

Turn your story or brand into a custom game.

We build custom games for storytellers, companies, and creators using BGF, our game production framework made with Godot. You bring the concept, templates, storyboard, and brand direction; we guide the design and production. Assets can come from you, from our sourcing process, or from the default BGF asset base.

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Cards and Power Growth

Overview

BGF supports a card-based power growth layer that can add build variety, replay value, and mid-run decision making.

Cards are useful when a client wants the player to become stronger over the course of a run without relying only on fixed equipment or permanent unlocks.

What Cards Can Do

Cards can provide:

  • direct stat upgrades
  • temporary buffs
  • stronger boss-grade rewards
  • triggered combat effects
  • run-to-run build variety

Card Tiers And Offer Rules

BGF supports:

  • regular card pools
  • boss-grade card pools
  • rarity levels
  • weighted offer chances
  • level-based availability rules
  • pick limits per run

This gives a project control over when certain upgrades appear and how often they can be taken.

Types Of Power Growth

Cards can improve a run through stat changes such as:

  • more health
  • more damage
  • more speed
  • more stamina
  • more shield
  • stronger regeneration

This supports both simple numerical growth and more specialized builds.

Triggered Card Effects

BGF also supports cards with triggered effects, including effects that activate on events such as:

  • primary attack use
  • distance moved
  • skill use
  • hitting an enemy
  • taking damage

Supported effect styles already include examples such as:

  • missile spawns
  • grenade throws
  • lightning strikes
  • projectile spawns
  • timed buff application

This allows cards to shape play style, not only raw stats.

Why Clients May Want This

The card layer is especially useful for projects that want:

  • replayability between runs
  • build experimentation
  • stronger reward moments
  • a sense of momentum as a campaign or run develops

Practical Design Use

A client can use the card system to request design ideas such as:

  • aggressive damage builds
  • survival-focused shield and regeneration builds
  • mobility-focused builds
  • boss reward moments with more dramatic upgrade choices

Relationship To Other Systems

Cards work well alongside actors, campaigns, and equipment. In practice, this means a game can combine:

  • character identity from actors
  • long-term gear from items and equipment
  • mid-run adaptation from cards

That combination gives BGF a strong progression toolkit for both action-heavy and story-driven games.

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