Game Flow
Overview
From a client perspective, BGF supports a clear end-to-end player journey: launch the game, start or continue a run, choose the relevant setup options, move through campaign maps, complete objectives, and reach a summary or ending state.
Typical New Run Flow
The standard new run structure can include:
- Open the game from the launcher
- Enter the landing screen or lobby
- Start a new run
- Choose or confirm a save slot or run identity
- Select a player character or ship, if that variant uses character selection
- Select starting equipment, if that variant uses loadout setup
- Select a campaign
- Enter the first map
- Progress through the campaign by completing each map's requirements
- Reach a campaign summary, debrief, or end state
Continue Flow
BGF also supports continuing an existing run. A player can return to a saved campaign state and resume from the current point rather than restarting the whole experience.
Flexible Entry Models
Not every game variant has to use the same setup flow. A variant can:
- include full character and equipment setup before campaign selection
- skip directly to campaign selection
- apply default actor or starting equipment automatically
- present a lobby-style flow for returning players
This is useful when one game wants a deep setup phase and another wants a faster, simpler entry.
What Happens During A Campaign
Once a run starts, the player moves through a sequence of maps. Each map can:
- present objectives
- resolve combat or non-combat scenes
- change story state
- grant or remove items
- switch the active actor
- change equipped loadout
- route the player to the next map
This means game flow is not limited to repeated combat levels. The campaign can behave like a structured story journey.
End States
A map or campaign can end in several ways depending on the design:
- successful completion and advancement
- branch to a different next map
- restart of the current map after failure
- end of the campaign with saved results
- campaign debrief or summary scene
Example
An Ash d'roid-style flow can start with save naming, then move into campaign selection, then enter maps that include ship selection and armoury preparation as part of the story journey rather than as separate systems outside the campaign.